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GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robots

arXiv.org Artificial Intelligence

3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics primarily focus on static scenes, with limited attention to the dynamic scene changes essential for long-term service robots. These robots demand sustained task execution and efficient scene updates-challenges current approaches fail to meet. To address these limitations, we propose GS-LTS (Gaussian Splatting for Long-Term Service), a 3DGS-based system enabling indoor robots to manage diverse tasks in dynamic environments over time. GS-LTS detects scene changes (e.g., object addition or removal) via single-image change detection, employs a rule-based policy to autonomously collect multi-view observations, and efficiently updates the scene representation through Gaussian editing. Additionally, we propose a simulation-based benchmark that automatically generates scene change data as compact configuration scripts, providing a standardized, user-friendly evaluation benchmark. Experimental results demonstrate GS-LTS's advantages in reconstruction, navigation, and superior scene updates-faster and higher quality than the image training baseline-advancing 3DGS for long-term robotic operations. Code and benchmark are available at: https://vipl-vsu.github.io/3DGS-LTS.


PAPR in Motion: Seamless Point-level 3D Scene Interpolation

arXiv.org Artificial Intelligence

We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel viewpoints, all without any supervision between the states. The primary challenge is on achieving a smooth transition between states that may involve significant and non-rigid changes. To address these challenges, we introduce "PAPR in Motion", a novel approach that builds upon the recent Proximity Attention Point Rendering (PAPR) technique, which can deform a point cloud to match a significantly different shape and render a visually coherent scene even after non-rigid deformations. Our approach is specifically designed to maintain the temporal consistency of the geometric structure by introducing various regularization techniques for PAPR. The result is a method that can effectively bridge large scene changes and produce visually coherent and temporally smooth interpolations in both geometry and appearance. Evaluation across diverse motion types demonstrates that "PAPR in Motion" outperforms the leading neural renderer for dynamic scenes. For more results and code, please visit our project website at https://niopeng.github.io/PAPR-in-Motion/ .


Closing the Perception-Action Loop for Semantically Safe Navigation in Semi-Static Environments

arXiv.org Artificial Intelligence

Autonomous robots navigating in changing environments demand adaptive navigation strategies for safe long-term operation. While many modern control paradigms offer theoretical guarantees, they often assume known extrinsic safety constraints, overlooking challenges when deployed in real-world environments where objects can appear, disappear, and shift over time. In this paper, we present a closed-loop perception-action pipeline that bridges this gap. Our system encodes an online-constructed dense map, along with object-level semantic and consistency estimates into a control barrier function (CBF) to regulate safe regions in the scene. A model predictive controller (MPC) leverages the CBF-based safety constraints to adapt its navigation behaviour, which is particularly crucial when potential scene changes occur. We test the system in simulations and real-world experiments to demonstrate the impact of semantic information and scene change handling on robot behavior, validating the practicality of our approach.


Learning Generalizable Feature Fields for Mobile Manipulation

arXiv.org Artificial Intelligence

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner, so that robots can use it both for navigating in the environment and manipulating objects. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherit to an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We evaluate GeFF's ability to generalize to open-set objects as well as running time, when performing open-vocabulary mobile manipulation in dynamic scenes.


Unsupervised Change Detection for Space Habitats Using 3D Point Clouds

arXiv.org Artificial Intelligence

This work presents an algorithm for scene change detection from point clouds to enable autonomous robotic caretaking in future space habitats. Autonomous robotic systems will help maintain future deep-space habitats, such as the Gateway space station, which will be uncrewed for extended periods. Existing scene analysis software used on the International Space Station (ISS) relies on manually-labeled images for detecting changes. In contrast, the algorithm presented in this work uses raw, unlabeled point clouds as inputs. The algorithm first applies modified Expectation-Maximization Gaussian Mixture Model (GMM) clustering to two input point clouds. It then performs change detection by comparing the GMMs using the Earth Mover's Distance. The algorithm is validated quantitatively and qualitatively using a test dataset collected by an Astrobee robot in the NASA Ames Granite Lab comprising single frame depth images taken directly by Astrobee and full-scene reconstructed maps built with RGB-D and pose data from Astrobee. The runtimes of the approach are also analyzed in depth. The source code is publicly released to promote further development.


POV-SLAM: Probabilistic Object-Aware Variational SLAM in Semi-Static Environments

arXiv.org Artificial Intelligence

Simultaneous localization and mapping (SLAM) in slowly varying scenes is important for long-term robot task completion. Failing to detect scene changes may lead to inaccurate maps and, ultimately, lost robots. Classical SLAM algorithms assume static scenes, and recent works take dynamics into account, but require scene changes to be observed in consecutive frames. Semi-static scenes, wherein objects appear, disappear, or move slowly over time, are often overlooked, yet are critical for long-term operation. We propose an object-aware, factor-graph SLAM framework that tracks and reconstructs semi-static object-level changes. Our novel variational expectation-maximization strategy is used to optimize factor graphs involving a Gaussian-Uniform bimodal measurement likelihood for potentially-changing objects. We evaluate our approach alongside the state-of-the-art SLAM solutions in simulation and on our novel real-world SLAM dataset captured in a warehouse over four months. Our method improves the robustness of localization in the presence of semi-static changes, providing object-level reasoning about the scene.


3D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphs

arXiv.org Artificial Intelligence

Numerous applications require robots to operate in environments shared with other agents, such as humans or other robots. However, such shared scenes are typically subject to different kinds of long-term semantic scene changes. The ability to model and predict such changes is thus crucial for robot autonomy. In this work, we formalize the task of semantic scene variability estimation and identify three main varieties of semantic scene change: changes in the position of an object, its semantic state, or the composition of a scene as a whole. To represent this variability, we propose the Variable Scene Graph (VSG), which augments existing 3D Scene Graph (SG) representations with the variability attribute, representing the likelihood of discrete long-term change events. We present a novel method, DeltaVSG, to estimate the variability of VSGs in a supervised fashion. We evaluate our method on the 3RScan long-term dataset, showing notable improvements in this novel task over existing approaches. Our method DeltaVSG achieves an accuracy of 77.1% and a recall of 72.3%, often mimicking human intuition about how indoor scenes change over time. We further show the utility of VSG prediction in the task of active robotic change detection, speeding up task completion by 66.0% compared to a scene-change-unaware planner. We make our code available as open-source.


CoSIm: Commonsense Reasoning for Counterfactual Scene Imagination

arXiv.org Artificial Intelligence

As humans, we can modify our assumptions about a scene by imagining alternative objects or concepts in our minds. For example, we can easily anticipate the implications of the sun being overcast by rain clouds (e.g., the street will get wet) and accordingly prepare for that. In this paper, we introduce a new task/dataset called Commonsense Reasoning for Counterfactual Scene Imagination (CoSIm) which is designed to evaluate the ability of AI systems to reason about scene change imagination. In this task/dataset, models are given an image and an initial question-response pair about the image. Next, a counterfactual imagined scene change (in textual form) is applied, and the model has to predict the new response to the initial question based on this scene change. We collect 3.5K high-quality and challenging data instances, with each instance consisting of an image, a commonsense question with a response, a description of a counterfactual change, a new response to the question, and three distractor responses. Our dataset contains various complex scene change types (such as object addition/removal/state change, event description, environment change, etc.) that require models to imagine many different scenarios and reason about the changed scenes. We present a baseline model based on a vision-language Transformer (i.e., LXMERT) and ablation studies. Through human evaluation, we demonstrate a large human-model performance gap, suggesting room for promising future work on this challenging counterfactual, scene imagination task. Our code and dataset are publicly available at: https://github.com/hyounghk/CoSIm